1 Bonder Monk
1 E-denial Mesmer
1 Shock War Warrior/Ele
1 Nuker Elementalist
1 Warder Elementalist
1 Trapper Ranger (Trapper needs to bring Quicking Zepher and Energizing Winds)
Strategy: Trapper puts up EW and QZ. All stay in tight group Monks use arcane echo on Healing Seed(HS) and use that spell on each other and bonder and one other then monks use Healing Hands(HH) on two other people. The HS will keep us alive as well as heavens delight. Tje spirits EW and QZ will make it so less energy is needed to cast and less time is required to recharge. Make sure not to leave the circle.